12/24/2023 0 Comments Whats a draugen![]() ![]() There isn't a whole load of choice in the game with regards to the plot, but you're allowed to explore at your own pace and talk with Lissie as you wish, so it's more than a 'walking simulator', the term often given to games in which you passively absorb the story. Is Betty involved in these events? Well, we won't spoil that. These are remnants of the residents of Graavik, and eventually, you are able to piece together a really interesting tapestry of the lives in the town, so much so that Betty even begins to take a backseat as you see what's happened mere months before your arrival. In the same way, you can also choose how much (or how little) of the environment you want to interact with as well, as documents and objects in the world give you bits of information. Discussing the world with Lissie helps flesh it out, and the conversations develop in really interesting ways as the days go on. What's more is that you can also press R1 at any time (we played using a DualShock 4 on PC) to find out where she's run off to, again providing another guiding force if you're a bit lost. You can also interact with Lissie throughout the plot as well, using various dialogue options based on what you've seen. He's there to guide her, but usually, it's the other way around. She serves to check his narrow-mindedness and tunnel vision by offering another way of thinking, and the interplay between her and Edward works nicely. ![]() ![]() She regularly wanders off and playfully explores the village, but she's also keen on telling Edward when he's mistaken, overthinking, or at times obsessed. It's a believable place, which is why it's even more unsettling seeing it totally devoid of all human life.Īs mentioned, you're accompanied on this journey by Lissie, a young woman who isn't afraid to say what's on her mind. It reminds us a lot of Everybody's Gone to the Rapture as it creates the mundane and the usual, but with so much care that we felt really convinced by the immersion offered to us. Whether in deep mist or blazing sunshine, this game is a joy to behold (we even had a hard time narrowing down our screenshots for the review). One of the highlights of the game is how beautiful the village is, as Red Thread has really created a picturesque delight for players to explore. Each day the pursuit of your sister and the conundrum of Graavik continues, and you eventually see more and more that informs your understanding of what's going on and why. This is all yours to explore as you wish, but Red Thread gently guides you from place to place to keep the story moving on, eventually pushing you in certain directions. It also serves as your base of operations the nucleus of sorts, around which the town and the narrative revolves.Īside from that you also have all of the other old-fashioned features you'd expect, like a church on a hill, a convenience store, and several log cabins. The plot revolves around this family and how they fit into the community as a whole, and the house is key to this, holding several of the key clues you must follow. You see, a friendly family invited Edward into their home via a letter, and this house is almost the first place you discover upon arrival.
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